Tag Archives: iPad

Anniversaries

29 Jan

Lots to celebrate this week. First and foremost by a large margin is four years with Nicole. The first few months were rocky and tempestuous, and we still have difficulties, but it’s nice when your worst relationship problem is that you live apart some of the time and want to spend more time together.

One of the unexpected ways that we have bonded is by collaborating on our webcomic, Time Wounds All Heels, which turns 6 months old today. That may not sound like a long time – especially for a weekly comic – but TWAH is by far the most sustained creative effort I have been involved in since I started drawing comics over 20 years ago, and has been exposed to the largest audience (rapidly closing in on 25,000 views). I’ve never felt so enthusiastic about drawing every day.

Finally, it’s been just about a year since I bought the iPad 2, partly so that I could see what kind of platform it would be for making and viewing comics. The short answer: a great one. The iPad is the kind of device I used to dream about when I was hunched over my light table, watching the same UMDs over and over on my PSP. Depending on what I’m doing, the iPad is my radio, TV, web browser, book or comics reader, video game platform, planner, typewriter, and sketchbook. It would have been nice to get it at the lower price it sells for after the introduction of the iPad Mini, but otherwise I couldn’t be happier with it.

I’d Still Be Writing 2012 on My Cheques if I Still Wrote Cheques

14 Jan

…which is just a roundabout way of saying that I haven’t quite adjusted to the new year yet. The end of 2012 was a mad dash of holiday visiting and times with Nicole and Jack, then moving in to my new digs on Duke street, then getting back to work, part of which involved sorting out a new laptop and extracting work-related stuff from my Mac. Not to mention trying to get ahead of schedule on the webcomic, which is going reasonably well.

That said, the new year is treating me pretty well. I’m quite comfortable in my Duke street room, was able to squeeze a surprising amount of the stuff that I prefer to keep in it, and took the opportunity to get rid of some unnecessary junk at value village. My typical day involves sitting at my desk or on the bed and tapping away at the keyboard or scratching away on the Wacom while going through various series on Netflix. It’s like being in a kind of productive hibernation.

I should get off my ass and get back to running and meditating. One thing at a time, I suppose. At least I have been getting some reading done, most notably some books I got for Xmas: Corpse on the Imjin by Harvey Kurtzman, Came the Dawn by Wally Wood, The Year of the Beasts by Cecil Catellucci and Nate Powell, and The Sisters Brothers by Patrick deWitt. Coming up are Pete Townshend’s autobiography and volumes 3 and 4 of the new volumes of Love and Rockets.

I’m heading up to Kingston this weekend, with a quick stop in Toronto on the way, to visit Nicole for a couple of weeks. I also need to book tickets for the second annual trip back up with Jack on the train for his March break. It’s a 24 hour trip; good thing he likes the train!

I’m hoping to find a Jot Touch pressure sensitive stylus while in Toronto to see how it works with Sketchbook Pro on the iPad. SBPro is a pretty impressive drawing app and I could easily see myself using it for general sketching and roughs for comics, once I have a stylus that allows for more precision than the cheap pinky-sized thing I have now. I’ll post some results once there is something to post.

For now, back to drawing. Hope your new year is going well.

The Silent History

10 Dec

The Silent History is a serialized sort-of-interactive novel available from the iTunes store. It is the story of a near future world where a significant number of babies have been born without conventional language acquisition: they don’t speak, they are not deaf but don’t seem to respond to speech, they cannot learn sign language. They simply are silent. The book is told from the point of view of several people, each with his or her own agenda and experience as the years pass and the “silents” grow older.

The book is divided into 6 parts, each of which has 20 short chapters that are being released on weekdays, so that the entire story will have been distributed after about 6 months. As I write this, four months of the story are remaining. If you buy the app, you can also become a “reporter” who submits geotagged short stories about your experiences with the silents in that place.

If all this sounds kind of cool, well, it is. The Silent History app is a triumph of interface design and a great idea. But, it is also extremely frustrating, because I don’t really want to wait four more months to finish reading this story, and there isn’t really any reason why I should have to. The conceit of the interface is not worth the waiting game. And the conceit of the geotagged reports is even worse: you can only access them if you are standing in the exact place tagged by the writer. That’s great for people living in, say, New York, where there are currently 33 reports available; but the closest one to me is somewhere in Montreal. Since these user-generated reports are presumably non-canonical, I can’t imagine why the app maker essentially makes it impossible for many users to ever see them.

The Silent History is a cool idea gone horribly wrong, promising a good story to its subscribers and then saying we can’t have it; or we can, but very slowly. I do recommend you read it if you get a chance, but you might want to wait until March.

Digital Comics Thoughts, Fall 2012

19 Oct

You may recall that after the beginning of this year, I bought an iPad and posted some words about digital comics, particularly what they should cost (especially if they are coming from a major publisher) and how they could be produced by independent artists. It’s hard to believe that it was less than a year ago that people were fretting about how Marvel and DC would get their books to market, what it would cost, how it would impact comic shops, and so on.

My opinions on all of that stuff have not changed much, but I do have more data to work with now in terms of my own experience and buying habits, so I thought I would check in. So, here is a bit of an update:

1) Paid legal downloads. I don’t do a lot of this, and when I do it tends to be either a title on sale in Comixology or one that is “on special” for a limited time. I usually hear about these deals on Twitter, where I follow dozens of cartoonists and publishers who work in all genres. I have not yet gotten into the habit of checking Comixology every Wednesday to see what’s new; but then I haven’t been in that habit with comic shops for a long time either. Generally, I don’t care for paying a same-as-print price for a digital file which I can’t freely copy but which I have to store; this applies to video games and other software as well as comics. That said, I have found some nice gems when I bother to look, like Paul Tobin and Colleen Coover’s Bandette or Penny Arcade’s Lookouts comic.

2) Unpaid legal downloads. Some artists, especially webcomics artists, have experimented with providing samplers or archives of their work for free, like Rich Stevens’ Diesel Sweeties or Mark Waid’s Insufferable. J. Torres invited reviewers to do the same with the first volume of his series Bigfoot Boy, drawn by Faith Erin Hicks; a book which I recently picked up in print. I expect I will do something similar in the future once I have enough instalments of my own webcomic, Time Wounds All Heels, built up.

3) Unpaid borrowed downloads. This is probably more common with regular novels being lent as ebooks through public libraries, but I have been able to read a fair number of graphic novels lately through a galley service, which provides DRM-protected books that expire after a few months. They are intended to be read in Adobe Digital Editions, which is a terrible thing to try to read with on a standard computer screen; and thanks to Adobe’s butthurt over Apple not wanting to deal with the piece of shit known as Flash, there is no version of ADE for the iPad. Fortunately, an independent app called the Bluefire Reader will handle ADE content, so I am able to read those books in a comfortable format. The tradeoff is that if I finish a book, I write a review about it on my blog and send the resulting link to the publisher. Seems fair enough. It tends to be smaller publishers like First Second, who can harness the power of online reviews for their sort of books perhaps a little better than a more-scrutinized publisher like Marvel. My only complaint about this route is that some publishers do not provide a very readable copy of the book; presumably concerned about DRM being broken and PDFs of their books being released into the wild, they submit a very low resolution file that makes the artwork look like shit and the text difficult to read. In which case, why bother?

4) Free online comics. Apart from the above mentioned galleys of graphic novels, these are far and away my most common source for reading comics now, from old favourites like John Allison and Tatsuya Ishida to relatively new ones like Kate Leth or Eric Dyck. Webcomics artists support themselves all kinds of ways, from website ads and physical merchandise to day jobs and commissions. I try to support the ones I like however I can.

5) Ethically questionable downloads. Let me get this out of the way: I download torrents of stuff, especially TV shows, movies recently released on DVD, and the occasional album by some band I want to check out. Downloading torrents is legal in Canada (though uploading is not, resulting in some confusion, but I suspect the main goal is to discourage wholesale widespread piracy rather than downloading something for personal use). I have no qualms about downloading TV shows; to me it is no different from having digital cable, and it is not my problem that Media Corporation A has not yet figured out how to measure and bill Media Corporation B for it. The big reason I don’t have reservations about downloading TV or new DVD releases is that the quality of the resulting file is not a replacement for what you would buy; it’s watchable (usually) but it’s not HD, it’s just a compressed AVI or Quicktime rip of a better quality product. I think it’s fair in the sense of sampling, and there have been numerous occasions where downloading that way has led me to buy the DVD later for myself or as a gift.

However, I am not so comfortable with downloading rips of digital comics as torrents, or ebooks, or other situations where the file you get is basically the file you would get if you paid for it. As a result, I have done very little torrenting of comics, with the exception of a few situations where I have already paid for the series in print and would like to have a digital copy to carry around or refer to. The most notable instance of this is Lone Wolf and Cub, which I originally bought in the form of Dark Horse’s tiny trade paperbacks; 27 volumes at about $12 a pop, totalling over $300 in comics which due to my advancing age and sudden need for bifocals, I could no longer read. So, I downloaded them and am not losing any sleep over it. Your mileage (and local laws) may vary, of course.

So, the main lesson I have taken away from owning an iPad so far is that I am reading more digital comics than I expected I would even a few months ago, and sometimes even paying for them despite my initial skepticism of services like Comixology. If there is ever a service like Netflix for comics that allows access to a content library for a flat fee, I would probably be all over it. Publishers with deep backlists, like Marvel and DC, might want to consider it as a way to generate interest in the current adventures of their characters.

The Room

9 Oct

Fireproof Games has hit a home run with their debut game for the iPad (version 2 and up). The reviews I have seen are generally praising it as original, and I suppose it must seem so in a market crowded with ports of popular board and arcade games, and different styles of puzzle games; but The Room reminds me of a great point and click puzzle game of yesteryear, Myst. Being an iPad game, it also takes advantage of controls like tilting, tapping, and gestures.

So, while it may not be altogether original to people over 40, The Room is nonetheless a remarkable game to experience. You play an unnamed protagonist investigating the disappearance of a scientist who has become obsessed with the idea of discovering a new element; one that may open a doorway to another world. He has hidden his findings in a series of puzzle-boxes, which you must decipher in order to read more of his findings. Each new puzzle box represents a level of the game; and each level is creepier and more sinister than the last, making very effective use of the game’s superior sound design and graphics. I felt like I had been immersed in an H.P. Lovecraft story as I played.

My only complaint about The Room is that I wish there had been more of it. Much like with Myst, the game is completely linear so there is not much replay potential once you know how to solve the puzzles. At $5.00, it costs a bit more than the average iOS game, but I certainly don’t begrudge the cost. At the game’s conclusion, the developers promise that there is more to come; hopefully that means more levels in a software update.

Digital Comics part 2: User Experience

5 Feb

This is part 2 of a projected 3-part series on digital comics. You can check out part 1 here.

This week, novelist and critical darling Johnathan Franzen grumped about how eBooks were a threat to democracy. This morning I read a pretty good rebuttal by science writer Carl Zimmer. I tend to agree with Zimmer in that I believe eBooks are a great way to help raise awareness of deserving works, the way that paperbacks once did. It is simply a logical technological shift.

One of the biggest reasons I got an iPad a couple of weeks ago was to finally jump on board the digital comics train. In the past I have downloaded torrent files of scanned digital comics, just to see what the reading experience was like, and I didn’t care for it. Reading a PDF of a scanned comic on my laptop just doesn’t feel like comics should to me; the aspect ratio of the screen doesn’t allow for comfortable full screen viewing, I didn’t like having to click around and dick around. I’m not necessarily attached to always reading on paper – I wouldn’t give a shit about reading a novel or some nonfiction books on a computer screen – but my brain processes comics differently, for whatever reason.

After some basic training with the iPad, I downloaded a few of the most popular readers: Stanza, Graphic.ly, Comics (by ComiXology), and Comic Zeal. Only Comic Zeal cost money to download; something like $8 I think, more than I would ordinarily pay for an app but well worth it. Unlike the other readers which are basically front-ends for a digital comics store, Comic Zeal is a reader for .cbr and .cbz files, as well as PDFs and other image formats. I used ComiXology to download some samples of standard format comics from the present and past, and used Comics Zeal to check out digital files I had already purchased, like John Allison‘s Girl Spy. While I was at it I downloaded torrents of some old issues of The X-Men, Scott Pilgrim, and Lone Wolf and Cub to see how they “felt” on the iPad screen.

Overall, reading comics on the iPad is a pretty good experience, for many of the same reasons as reading eBooks; I like being able to carry a library of options in one device, I like being able to zoom in when my old eyes are having trouble making out text. Some readers automatically load the next issue of a comic for you, and some offer “guided viewing”, where the page zooms about from panel to panel, in an attempt to mitigate the difficulty of reading an entire page of a modern superhero comic on the iPad screen. This difficulty is less noticeable when the artwork is less detailed, like in an Archie comic or older, pre-1990 comics that predate digital colouring and lettering.

It is also much less noticeable when the original artwork matches the aspect ratio of the iPad screen, which is the case with a typical manga comic versus a typical North American comic. This was not always the case in North America; in the 1940s and 50s and partly into the 60s, the standard comic book was trimmed  to about 10″ by 7″. It is now about 10.25″ by 6.5″, which may not sound like much of a difference, but it is analogous to the difference between a “letter-size” piece of paper in the US and the European standard, A4; and what the iPad screen displays best is the “standard definition” page, not widescreen. If you buy Comics Zeal, you can download free copies of some old horror comics like Eerie and Charlton’s Out of This World; they are quite readable without zooming, owing to the original page proportions, relative simplicity of the artwork and colour, and larger hand lettering.  Scott Pilgrim, thanks to its manga format, comes off very well; the reading experience is about the same. And Lone Wolf & Cub is a pleasure for my old eyes, displaying at a larger (and much more readable) size than the Dark Horse mini-digest manga. Some comics will probably never look good on an iPad, like Acme Novelty Library and other objets d’art, but for many comics the iPad screen is a good option.

As for the readers, I am pleased that ComiXology and Comic Zeal basically provide a dichotomy rather like that of iTunes and VLC do with video; one is the “official” player with links to a store and lots of content you can buy, and the other is the versatile and powerful catch-all for everything else. After a bit of a learning curve, I have come to really appreciate Comic Zeal’s interface and options for organizing virtual “collections” of comics – complete with longboxes. If any of you out there have recommendations for other readers or titles, do let me know in the comments.

Quick Update on iBooks Author and Digital Comics

27 Jan

So in the last few days I have been doing a lot of experimenting with comic readers on the iPad. I’ll have a post about that experience in the next few days. In the meantime, you should check out the blog of R. Stevens, creator of the webcomic Diesel Sweeties and other cool things. About a month ago he experimented with digital comics by publishing a free PDF of the beginning of DS. This week he followed up by using iBooks Author to create a free iBook of the DS comics that ran this past December. I have read both of them in the iBooks app and they look great. Stevens has some good points about this sort of publishing from the cartoonist’s point of view. Check it out here and here and download some cool comics while you’re at it.

Digital Comics part 1: Price Points

26 Jan

Important Note! A keen-eyed reader pointed out to me that I misread some stats for last year on comichron.com. My apologies, I have revised the post accordingly.

Also! My numbers for production costs were also way off, as explained in this  post. I am leaving this post online because I think it still has some worthwhile points, but my conclusions about the present-day viability of digital-only comics for everyone have to change. My apologies for all the confusion, I did not intend to misinform.


I’ve been thinking a lot lately about digital comics, and when I say “digital comics”, I mean comics that are read on a computer screen, whatever their provenance. In other words, this means scans and exports of print comics as well as webcomics; it means Marvel, DC and other major publishers as well as the independent one-person-show. Obviously, all this thinking is partly because I am (ever so slowly) making them myself. But it’s also because a good portion of the comics I read are digital, available primarily on the web, and I enjoy them as much as most of what I read in print.

I have been making notes about this for a little while now and wound up having so much to say that I am breaking it up into a few posts: today’s is my speculation about what the “sweet spot” is for the price point of digital comics. The next post on this topic will be about the experience of reading digital comics, especially on the iPad. After that I will probably write about my limited experience with making them.


I don’t have a lot of spare cash. I am very grateful to my local library for loading up on graphic novels the way that they have. Yeah, maybe it means that some cartoonists aren’t getting the cash they would have if I had bought their books, but honestly, that is not the case most of the time. The books I borrow from the library tend to be stuff that I have already paid for once and since sold, like Jaime Hernandez’ Locas books, or stuff that I would not ordinarily buy for myself because I don’t know the artist or anything about the book. Sometimes this does lead to a purchase, like with Derek Kirk Kim’s The Eternal Smile; his online comics also led me to buy the physical copy of Same Difference. Sometimes I discover something I like a lot more than I expected, like Fabio Moon and Gabriel Ba’s Daytripper, or several of Jason’s books from Fantagraphics.

But there are some others I would probably never buy, much less read again. Forgettable stuff like Checkmate, which to me is the worst kind of superhero title, mixing metahumans with boring political pontification. I’m glad that the library gives me a chance to try this stuff out, because hey, who knows? I don’t keep up with mainstream comics news really, and it’s a bit intimidating to come in late on a long project like Fables or The Walking Dead.

Anyway. I am old enough to remember a time when it wasn’t difficult to try out a comics title, because each issue was generally a self-contained story, and it cost a quarter. I realize that inflation can account for some of the price rise, and the overall quality of the physical comic book – the paper, the production, the delivery – is better than when I was a kid. The content, well, it varies. There were shit comics in the mid-70s and there are certainly shit comics now.

Probably the biggest difference between then and now is just the sheer availability of comics. Last week I walked into a comic shop and picked up a trade paperback of a comic I read when I was a kid, Steve Gerber’s Omega The Unknown. It had been marked down to $6.00 from an original cover price of $48 (Cdn.) Now, $48 is fucking ridiculous for a trade paperback that reprints 12 comics in colour. It should be no more than half that, and ideally in my opinion it would be less than $20. All that aside, I am happy to go to a good comic shop and see that a lot of the stuff I used to read, and a lot of stuff that I always wanted to read but couldn’t because it was not in print, is available in some form or other. DC’s Showcase phonebooks, Marvel’s Essential phonebooks (I call them that after the nickname for Dave Sim’s Cerebus trade paperbacks), and nicer collections like the Kirby Archives and Fantagraphics’ amazing efforts. I could easily spend thousands of dollars buying hardcovers and trades of classic and not so classic comics that I want to read and own.

I realize that there are issues with this. There are bizarre royalty schemes and artists getting screwed and collections not being to some people’s satisfaction and stories being left out and so on and so forth. For example, I have been disappointed by all of the collections of Scott McCloud’s classic series Zot!, except I suppose for the Eclipse trade paperback collecting the first few issues. The Kitchen Sink collections after that were insanely expensive, and the more recent collection of the black and white issues omits “Getting to 99″, a two-part story drawn by Chuck Dixon instead of McCloud. The point is that the trade paperbacks are out there, they’re not perfect, but they are available for those who want them.

Which brings me to “floppies”, the 32-page individual issues of comics that publishers still push out to shops and readers still collect from their pull lists. This used to be the primary method of getting your comics. In the last 20 years however, a significant chunk of readers have adopted the approach of “waiting for the trade,” meaning they pick up the trade paperback collection rather than buy the issues one at a time. There are a number of reasons for this: trade paperbacks are easier to store, they don’t have any collectible value so you don’t feel pressured to bag and board and store them carefully and so on.

The side effect of this is that publishers now “write for the trade” as well. Gone are the days of a comic being self-contained. If you pick up a Batman comic, it is Part 1 of 6 or 8 or whatever number of issues it takes to make up a trade paperback. Some writers manage to keep things compelling anyway but most do not. So between my childhood and now, the cost of reading a comics story has changed from the cost of buying one comic to the cost of buying 6. Sure, the story is longer, maybe the art is better depending on your tastes, but is the experience better? I don’t really think so. And if you are a hardcore fan of some of those Big Superhero Characters, you must buy several titles a month to keep up.

Let’s take a look at this month’s Batman comics: if you want to buy all of the comics related to the “Batman universe” in February of 2012, you are looking at 15(!) titles: Batman, Penguin: Pain and Prejudice, Detective Comics, The Dark Knight, Batwing, Batman and Robin, Birds of Prey, Batwoman, Batgirl, Red Hood and the Outlaws, Batman: Odyssey, Huntress, Catwoman, Nightwing, and Batman Beyond Unlimited. Total cost of these 15 comics: approximately $62.

According to the Bank of Canada’s inflation calculator, something that cost 25 cents in 1975 should cost about a dollar now, all other things being equal. Of course, things are not equal; printing processes are different, labour costs are different, shipping and distribution and all that stuff are different. Let’s suppose it costs Marvel or DC twice as much now to create and ship a comic than it did in 1975, and they double the cover price as a result. That still only amounts to $2 apiece, but what they actually charge is usually about $4. People with pull lists at comic shops usually get a ten or 15% discount, so let’s be generous and say that a single issue costs about $3.50.

The problem is that single issue is not usually a self-contained, satisfactory story, but rather a chapter of the longer story, and if that story is six issues long, bam! You are paying $21 to read it, one way or the other, trade or floppy. Is it worth it? I would contend that it usually isn’t. If you are a Batman fan paying $55 a month to keep up with that franchise in comic books alone, that is over $600 a year for about 30 long, occasionally interconnected stories. Not a bad deal for DC; unlike a book in 1975, which might not even last for six issues in total depending on sales, they have trained the readers to jump on or off every six months instead of 1 or 2. Theoretically, being able to line up creative teams and editorial matters that far in advance should make for much better comics, but again I would contend that it doesn’t.

But hey, that’s me. If you are getting your money’s worth from the print comics racket, good! That’s how it should be. What I am wondering about now is digital comics: why do they often cost as much as print comics (that is, if you obtain them legally)? The obvious answer of course is that Marvel and DC don’t want to put 90% of comic shops out of business overnight. But really, There is no reason to price digital comics so high when so much of the overhead is no longer there: no paper or printing, no trucking or distribution. The talent still gets paid, the production people still get paid, and I assume it costs a little something to distribute comics digitally, but it has to be a fraction of physical distribution cost. And yes, I know that the publishers have sales from time to time, trial issues for 99 cents and so on; but in my opinion, even a dollar is too much.

Let’s do some math. Last year, the top selling comic of 2011 sold 231,000 copies according to comichron.com. The #10 selling comic sold half that. Most mainstream comics sell 25000 to 100,000 copies a month if they’re lucky. Unfortunately we don’t have sales data for 1975, but for the closest year we do have data (1969), the average monthly sales for all 53 titles published in that year was higher than 2011′s top-selling comic (the top 3 in 1969 were Archie, Superman and Superboy, with circulation around half a million copies a month apiece).

So what has happened between now and then? A lot, obviously, including complete changes in distribution, acquisition of publishers by major media corporations, higher standards overall; and of course kids are more quick to experience a story as a video game now than to walk into an Android’s Dungeon and try their luck spending $4 to jump into the middle. The people who buy floppies are most likely collectors, mostly male, aged late 20s to 40s and holding on to this medium for whatever reason. That’s cool. But you know what? DC and Marvel have those guys already. For the most part, they aren’t going anywhere. They will bitch and moan as their favourite characters get changed and redesigned and the comics issues renumbered and whatever else, but they are still in. They are a publisher’s favourite audience: the captive market.

Unfortunately, growth does not come from a captive market. Marvel has done a decent job with transforming even unlikely characters into reasonably successful films, and while DC cannot really say the same, they have done a hell of a job with animation. Some of the top grossing films of all time, and certainly in the last decade, are based on comics that were published before the business started to really go down the toilet in the 90s, financially speaking. So what happens to all those film and TV viewers? Do they go back to the source and start buying comics, the way that Game of Thrones viewers go out and buy George R.R. Martin’s books?

I doubt it. Or if they do, they find the one trade paperback that corresponds to the film they like (Batman: Year One, Dark Knight Returns, Watchmen, V for Vendetta) and then stop, because they soon discover that those are the giants whose shoulders the rest of the industry has been standing on for a generation. So how do you convert those who want to believe? How do you encourage them to fill their time between movies with comics?

You drop the barrier to entry, and the biggest barrier in my opinion is price. Based on our stats above, let’s make a few quick calculations:

The #11 selling comic in 2011, Batman #3, sold 153,000 copies at about $4 apiece, for a gross revenue of $612,000. The cost of production, including editorial and promotion, probably amounts to about $22,000. I have no idea what shipping would cost, but for the sake of argument let’s say another $2000. That leaves $588,000 to divide up between the shops, distributors, and publisher. Again I have no idea what those shares amount to, so again for the sake of argument let’s say it’s a three-way split, which means that DC made a gross profit of $196,000 on that issue. (Industry people, if you do know what that split really is, please feel free to comment and I will adjust my numbers.) Note also that none of this includes advertising revenue, which in the print world could cover some of a comic’s production cost; much less so on the digital side I would think.

Now, suppose DC wanted to expand the fan base for Batman comics and get that book back to the level it was at in 1969, when it was selling an average of 355,000 copies a month. Suppose they decided to drop the price to what it was in 1975:  25 cents. Sure, they will probably take a bath on the book for a month or two, but 25 cents is a hard price point to resist, especially since readers could sample a lot of other comics at that price. Suddenly the $20 six-issue story  arc costs $1.50. If they insist on continuing to publish 15 Bat-titles, a reader can get them all for $3.75 a month at a quarter apiece; the price of a single comic now. If they wanted to go really crazy they could offer subscription incentives, where if you commit to buying the book for a year, you get an Annual or some other exclusive goodie for free.

For the readers, this means they can afford to buy damn near everything else DC publishes and still come out ahead. And if DC gets those 355,000 readers for a digital Batman comic at that price, with more or less the same production costs but without shipping costs or sharing profits with Diamond Distribution or comic shops, how much would they make? A gross profit in excess of $64,000, with nearly 200,000 more readers. New readers. Young readers. And that is just at the beginning; unlike print, digital comics can hang around in inventory forever, so if someone hears about that Batman story arc five years later, they can call it up in the digital store and bam, another $1.50 for DC just like on the day it was published. Switching entirely to digital would mean a revenue hit at the individual title level, but it seems like a decent tradeoff to bring in that many more new readers and to defuse the digital graymarket.

Of course, in the real world DC and Warner brothers don’t want to take that kind of hit. And maybe it is optimistic to assume that that many more readers would flock to read the digital version of Batman. Suppose the comic is priced at a dollar instead; with the same production costs, DC would need to sell about 220,000 copies to match the profit estimated above for the print copy; about 70,000 more than the actual recent sales figure. I should also note here that DC’s numbers might be a little off when we consider that their “New 52″ initiative might be temporarily inflating sales for them.

I don’t want comic shops to close, and I don’t want people in the business to lose their jobs; but they will, and they are, because of the general decline of interest in comics. My friend Calum Johnston owns one of the best comic shops you will ever see, Strange Adventures in Halifax and Fredericton; he has been resourceful and adaptable and most importantly a tireless promoter of the medium, connecting people to the comics that are right for them. That is what will make a retailer successful even if the sales of new print comics go south. I think that the comic shops that survive the upcoming shift to digital will be like the record shops that survived the shift to MP3s: serving the collector market, dealing in merchandise as well as the back issues and rarities, selling RPGs and gaming supplies and shirts and figurines and Magic cards and whatever else helps make ends meet. Hell, they are halfway there now.

I am very excited by digital comics; for their potential as a force for levelling the field so that independent creators can be found and enjoyed as easily as anything published by a giant corporation. It hasn’t quite worked out the way that Scott McCloud predicted, with micropayments and such, but we are at the foothills of a challenging climb.

iBooks Author: Early Impressions

24 Jan

So I downloaded iBooks Author yesterday to give it a try and I must say I am impressed. Here is a free product that makes it pretty easy to create an electronic book (not an eBook, mind) that you can read on your iPad and, I suppose, sell in the Apple Store if you so choose. I am toying with that idea for my plays, old comics, and other stuff, and took an hour or two last night to start creating a book version of Sunday Night in Cinema 3. Not long after that I had exported a test file to my iPad.

I was very pleased with the workflow and the flexibility of what is essentially InDesign or Framemaker for Dummies. Half a dozen templates are provided, each loaded with text styles and widgets and section and page designs that you can customize or leave on your own. It rather reminds me of when I first saw iMovie, getting on ten years ago. I don’t think any professional would feel concerned about competition from the resulting product, but for those of us who want a consumer-level or short run book, this is a very promising start.

iSurrender

23 Jan

On Saturday I wrote about how my desire for an iPad was reaching critical mass, and apparently those were truer words than I realized, because a few hours later I was sitting in the Montreal train station with my pants around my ankles and a new iPad in my hands. Actually, the terms weren’t that bad; not that I feel a need to justify it, frankly. I’ve only had it a day and I wonder what the hell I ever did without it. As I put it to one friend, it’s like an iPhone I can read.

I bought the 16GB Wi-Fi iPad 2, definitely a nice midrange device to put my phone back in the phone category and my Mac back in the work machine category while the iPad picks up the yoke of web browsing, short blog entries and other note-taking, messaging, email, playing music, whatever. My friend Anthony put it well today when he said that the MacBook is a great device for creating media; the iPad is a great device for consuming it. I don’t regret getting the Wi-Fi model, since Wi-Fi is pretty much everywhere I go and in the few places where it’s not, my phone can serve as a hotspot.

I find it a bit on the heavy side for reading books, but the smart cover folds up to make a nice angled stand. Speaking of, top tip: the box for the smart cover makes a dandy hardshell travel case. The book-reading experience itself is good so far, I read through some webcomic collections and browsed through some other stuff I had downloaded originally for the phone. I’m looking forward to seeing the potential for comics publishing.

That’s all I have to report for now, more to come I’m sure.

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