Tag Archives: iPhone

The Silent History

10 Dec

The Silent History is a serialized sort-of-interactive novel available from the iTunes store. It is the story of a near future world where a significant number of babies have been born without conventional language acquisition: they don’t speak, they are not deaf but don’t seem to respond to speech, they cannot learn sign language. They simply are silent. The book is told from the point of view of several people, each with his or her own agenda and experience as the years pass and the “silents” grow older.

The book is divided into 6 parts, each of which has 20 short chapters that are being released on weekdays, so that the entire story will have been distributed after about 6 months. As I write this, four months of the story are remaining. If you buy the app, you can also become a “reporter” who submits geotagged short stories about your experiences with the silents in that place.

If all this sounds kind of cool, well, it is. The Silent History app is a triumph of interface design and a great idea. But, it is also extremely frustrating, because I don’t really want to wait four more months to finish reading this story, and there isn’t really any reason why I should have to. The conceit of the interface is not worth the waiting game. And the conceit of the geotagged reports is even worse: you can only access them if you are standing in the exact place tagged by the writer. That’s great for people living in, say, New York, where there are currently 33 reports available; but the closest one to me is somewhere in Montreal. Since these user-generated reports are presumably non-canonical, I can’t imagine why the app maker essentially makes it impossible for many users to ever see them.

The Silent History is a cool idea gone horribly wrong, promising a good story to its subscribers and then saying we can’t have it; or we can, but very slowly. I do recommend you read it if you get a chance, but you might want to wait until March.

Video Game Roundup

11 Sep

After a bit of a drought, I find myself doing a fair bit of gaming lately. Here’s what I play the most (and I recognize that many of these are hardly new):

Lego Harry Potter, Years 1-4 (PS3): As always, fun to play through a series of beloved films in Lego form. The cutscenes have some amusing comments on the story; for example, when Lucius drops Tom Riddle’s diary into Ginny’s cauldron, she shrugs and smiles.

Final Fantasy XIII (PS3): I quite enjoy how this game works and I enjoy most of the characters, but as with many of the FF games, I find it hard to stay motivated during that long middle period where you level up for the final battle. Still, I think I will push through, and I am looking forward to the new online FF game.

Monopoly (iPhone): pretty much the board game. Fun though. You wind up doing a lot more auctioning than when you play against people.

Critter Crunch (PS3): fun and cute puzzle game with anime stylings available from PSN for just $6.99.

Scott Pilgrim (PS3): another PSN game, based on the comics and film, basically an 8-bit fighting game with some very cute touches. Very fun and well-made for a film tie-in.

Art Style: Cubello (Wii): this is not a new game at all but I still play it quite a bit and am approaching the last levels (I think). It’s a puzzle game where you try to remove groups of coloured cubes from a slowly rotating mass. Available through WiiWare. The other Art Style games, Rotohex and Orbient, are fun too.

Star Wars: The Clone Wars: Republic Heroes (PS3): Jack is primarily burning through this one, a series of missions based on the Clone Wars cartoon where you alternate playing as a jedi or a clone trooper. Pretty well designed and not super hard for kids.

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